A Game About Feeding A Black Hole Game Details
Title: A Game About Feeding A Black Hole
Genre: Casual, Indie
Developer: Aarimous, Thornityco
Publisher: Aarimous, Thornityco
Release Date: 15 December 2025
Store: Steam
Game Releasers: P2P
About A Game About Feeding A Black Hole Game
**Feed your insatiable Black Hole by obliterating celestial bodies in this short, addictive incremental space adventure!**

The concept of a Black Hole, a region of spacetime exhibiting gravitational effects so strong that nothing—not even particles and electromagnetic radiation such as light—can escape from inside it, has long captivated the human imagination. It resides at the intersection of theoretical physics and science fiction, a cosmic vacuum cleaner demanding tribute from the surrounding universe. It is from this deep, inescapable gravitational well that the inspiration for "A Game About Feeding A Black Hole" springs forth, albeit framed within the digestible, addictive mechanics of an incremental, or idle, game. This digital playground takes the terrifying majesty of cosmic destruction and reframes it as a satisfying exercise in resource accumulation, transforming existential horror into measurable progress bars and escalating numerical values. The core loop, deceptively simple, revolves around the perpetual act of providing sustenance to this gravitational singularity, ensuring its growth and, by extension, the player's satisfaction derived from mastery over simulated celestial bodies.
At its heart, "A Game About Feeding A Black Hole" is an exercise in exponential growth, a hallmark of the incremental genre. The primary interaction centers on the systematic demolition of cosmic objects situated in the vicinity of the titular void. The initial targets are humble: Asteroids, rocky remnants of planetary formation, offering meager amounts of matter upon impact or disintegration. The player initiates this process, perhaps through a manual click or an automated mechanism that scales with initial investments, setting the engine of cosmic consumption into motion. Each shattered space rock yields a small increment of 'matter,' the fundamental currency of the game, which is then immediately funneled into the Black Hole. This immediate feedback loop—destroy, gain matter, feed the hole—is crucial for early engagement, establishing the player’s role not as a passive observer of the cosmos, but as an active, albeit destructive, participant in its feeding schedule.
However, the universe, as presented in this game, is not static or limited to the debris field of a solar system's early days. As the Black Hole swells, fueled by the pulverized remains of smaller objects, its appetite—and its gravitational reach—increases commensurately. This escalation necessitates confronting larger, more substantial cosmic entities. The game smoothly transitions the player from asteroid busting to planetary obliteration. Planets, vast spheres of rock, gas, or ice, represent a significant leap in resource yield. Destroying a planet is not instantaneous; it implies a sustained level of destructive power or an automated system running at a sufficiently high rate. The visual and numerical reward for consuming a world is substantially greater than that derived from an asteroid, offering the player a tangible sense of accomplishment and marking a clear tier of progress within the game’s hierarchy of destruction.

The ultimate goal, or at least the most visually and mathematically impressive benchmark, lies in the consumption of Stars. Stars are the stellar engines of creation, the fusion reactors of galaxies, and in the context of this game, they are the ultimate delicacy for the Black Hole. Tackling a star requires a substantial infrastructure of upgrades and a prolonged period of automated destruction, simulating the gargantuan effort required to overcome thermonuclear stability. The yield from a single star can propel the player into the realm of truly massive numbers, often involving scientific notation or simply impossibly large integers that define the endgame state of many idle titles. The journey from scraping up cosmic dust from asteroids to devouring solar furnaces forms the primary narrative arc of the game’s progression system.
Crucially, the mechanics extend beyond the simple act of hitting things until they break. To sustain the increasingly voracious demands of the growing Black Hole, the player must engage with the comprehensive Upgrade system. These enhancements are the true drivers of exponential growth, moving the game beyond simple click-rate increases into strategic optimization. Upgrades might focus on efficiency—improving the matter yield per destroyed object, reducing the time required for the Black Hole’s gravitational pull to process consumed material, or perhaps enhancing the destructive mechanisms themselves. Some upgrades may even unlock entirely new methods of matter generation, abstracting the destruction process further away from direct player input, allowing the system to run itself while the player monitors the escalating statistics. This layer of strategic investment ensures that players are persistently making meaningful choices about where to allocate their accumulated matter to maximize future gains.
Furthermore, recognizing that even the most dedicated cosmic destroyer needs variation, the developers have wisely incorporated Additional Game Modes. While the core experience is centered on the continuous, upward trajectory of the main feeding mechanism, these alternative modes serve as vital punctuation marks, offering different constraints, objectives, or pacing mechanisms. These modes might challenge the player to achieve a specific mass milestone under severe energy restrictions, force them to focus solely on planetary consumption for a set duration, or perhaps introduce a competitive element where efficiency is measured against a global standard. Such additions breathe new life into established systems by forcing players to adapt their established upgrade paths to novel scenarios, preventing the gameplay from devolving into rote, predictable maintenance.

A thoughtful consideration for player comfort, often overlooked in games focused purely on hardcore mechanics, is the inclusion of Dark Mode. In a game designed for potentially long play sessions, where the screen might be dominated by numerical readouts and visualizations of cosmic phenomena, reducing eye strain is a non-trivial feature. Dark Mode transforms the bright, possibly harsh, interface into a muted, aesthetically pleasing backdrop, allowing players to comfortably track their Black Hole’s progress through hours of feeding, whether managing the game during brief breaks or settling in for a deep dive into the late-game scaling. This small feature speaks volumes about the developer’s commitment to the player experience beyond the core mechanics.
Set against this backdrop of escalating cosmic destruction, the game is scheduled for release on December 15, 2025, a future date suggesting a commitment to polish and refinement in development. It is a collaborative effort, brought to fruition by the teams at Aarimous and Thornityco, who are collectively responsible for both its creation and its distribution. Categorized firmly within the Casual and Indie genres, this positioning suggests an experience that is accessible to newcomers while retaining enough depth in its upgrade trees and mode variations to satisfy seasoned fans of the incremental simulation loop. It promises not a sprawling, narrative-heavy epic, but a tightly focused, highly replayable sandbox dedicated to the satisfying, relentless pursuit of mass accumulation through stellar consumption. The entire enterprise is a digital meditation on infinity, packaged neatly into a manageable, engaging, and ultimately very hungry piece of software.
A Game About Feeding A Black Hole Key Features
- Unleash cosmic destruction by obliterating Asteroids, Planets, and Stars!
- Feast your hungry Black Hole with stellar debris in this addictive incremental adventure!
- Dive into exciting Additional Game Modes for endless replayability!
- Experience late-night cosmic feeding with a sleek Dark Mode!
- Gain incredible power by purchasing game-changing Upgrades!
- Prepare for launch: releases on 2025-12-15!

A Game About Feeding A Black Hole Gameplay
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System Requirements for A Game About Feeding A Black Hole
To run "A Game About Feeding A Black Hole," players will need a minimum of a 2.5Ghz processor or better, coupled with at least 2 GB of RAM and 500 MB of free storage space, running on Windows 7 or a newer operating system; for the optimal experience, the developers recommend increasing the system memory to 4 GB of RAM.
Minimum:- OS *: Windows 7 or newer
- Processor: 2.5Ghz or better
- Memory: 2 GB RAM
- Storage: 500 MB available space
- Memory: 4 GB RAM
How to Download A Game About Feeding A Black Hole PC Game
1. Extract Release
2. Launch The Game
3. Play!












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