No, I'm not a Voenkom Game Details
Title: No, I'm not a Voenkom
Genre: Action, Adult, Adventure, Casual, Indie, RPG, Simulation
Developer: Pine Games
Publisher: Pine Games
Release Date: 28 November 2025
Store: Steam
Game Releasers: P2P
About No, I'm not a Voenkom Game
Fight for your freedom in "No, I'm not a Voenkom," a horror-simulator where every knock on your door could lead to a desperate chase for survival in a decaying town.

The biting wind howled through the skeletal branches of the bare trees, mirroring the emptiness that gnawed at the protagonist's soul. Another grueling day at the factory had ended, leaving him physically and emotionally drained. The weight of the world seemed to rest squarely on his shoulders as he trudged through the snow-covered streets, the cityscape a bleak and depressing panorama of faded glory. He was an ordinary cog in a broken machine, a nameless face lost in the vast anonymity of a forgotten town. His life was a monotonous cycle of work, sleep, and the ever-present worry about making ends meet.
His job at the factory, once a source of stability and pride, had become a constant reminder of the town's decline. Layoffs were commonplace, and wages were consistently delayed, leaving him struggling to keep his head above water. The shift supervisor's relentless criticism only added to his misery, fueling his sense of inadequacy and helplessness. He felt like a puppet on a string, his movements dictated by forces beyond his control. The promise of a better future seemed like a distant, unattainable dream.
As he walked, he couldn't help but reflect on the town's past, a time when prosperity and optimism filled the air. The local steel mill, the town's lifeblood, had thrived, providing employment and a sense of purpose to its residents. But those days were long gone. The mill's decline had cast a dark shadow over the town, leading to widespread unemployment and a mass exodus of its younger population. The once-vibrant streets were now eerily quiet, the buildings crumbling under the weight of neglect.

Finally, he reached his apartment building, a dilapidated structure that mirrored the town's overall decay. The cracked walls, peeling paint, and broken windows were a constant reminder of the town's forgotten status. He climbed the creaking stairs, his footsteps echoing in the silent hallway. The air was heavy with a musty odor, a testament to years of neglect. He unlocked his apartment door and stepped inside, seeking refuge from the bleakness outside.
The apartment was small and sparsely furnished, but it was his sanctuary, a place where he could escape the harsh realities of his life. He collapsed into his favorite armchair, its worn fabric offering a small measure of comfort. The day's exhaustion quickly took over, and he drifted off to sleep, seeking temporary respite from his troubles. But his sleep was short-lived, shattered by the insistent ringing of the doorbell.
The unexpected interruption jolted him awake, his heart pounding in his chest. He wondered who could be visiting at such a late hour. It could be anyone: friends, neighbors, colleagues, or even a stranger. He hesitated, weighing the potential risks and rewards of opening the door. A sense of unease washed over him, fueled by the town's pervasive atmosphere of suspicion and distrust.

He approached the door cautiously, peering through the peephole to get a glimpse of the visitor. He couldn't make out their face, but their silhouette seemed vaguely familiar. He took a deep breath and prepared himself for whatever might be on the other side. The decision of whether to open the door weighed heavily on his shoulders, knowing that it could have unforeseen consequences.
The game, blending elements of horror and immersive simulation, throws the player into this tense and unsettling scenario. The gameplay is structured around two distinct phases. Initially, the player is confined to their humble apartment, where they must make crucial decisions about who to allow inside, with each choice carrying potential repercussions. The second phase plunges the player into heart-pounding chase sequences, where survival hinges on outsmarting pursuers and reaching the level's end.
The player will encounter a series of uninvited guests throughout the evening, each with their own motives and intentions. Some may be friendly, while others may harbor sinister designs. The player must carefully assess each visitor, considering their appearance, demeanor, and any prior interactions, before deciding whether to grant them entry. A wrong choice could lead to dire consequences, forcing the player to flee their home and embark on a desperate escape.

The apartment itself serves as a reflection of the protagonist's life, its worn furnishings and outdated décor hinting at a life of hardship and resilience. The player can interact with various objects within the apartment, examining them for clues or using them to their advantage. The environment is designed to create a sense of realism and immersion, drawing the player deeper into the protagonist's world.
The element of choice plays a central role in the gameplay, with each decision having the potential to alter the course of the story. The player must carefully weigh the risks and rewards of each action, considering the potential consequences for themselves and others. The game encourages players to think critically and make informed decisions, adding a layer of depth and complexity to the gameplay.
However, the game's description also mentions that if you let someone in with ill intentions, you'll have to leave your own home. That certainly won't end well for you. This implies that the consequences of making the wrong decision can be severe and perhaps even fatal. This adds a layer of tension and suspense to the gameplay, as the player knows that their choices have real and lasting consequences.

This element of "horror" is mentioned in the short description of the game, which implies that the player will have to face some scary and dangerous characters. This is further reinforced by the mention of "a tense chase", which implies that the player will have to run away from someone or something that is trying to harm them. This adds a layer of excitement and danger to the game, as the player will never know what is lurking around the corner.
The fact that the apartment's last renovation was in the Khrushchev era further emphasizes the protagonist's humble living conditions and the town's overall state of decline. Despite the outdated decor, the protagonist has managed to create a sense of warmth and comfort within their limited space, suggesting a strong sense of resilience and resourcefulness.
The game will be released in 2025, giving the developers plenty of time to refine the gameplay, polish the graphics, and add new features. This also allows players to anticipate the game's release and build excitement for its launch. The developer and publisher of the game is Pine Games.
No, I'm not a Voenkom Key Features
- * Experience the drudgery of a factory worker's life in a decaying, forgotten town!
- * Sudden, unwelcome knocks shatter the peace of your dreary existence! Who dares disturb you?
- * Brace yourself for heart-pounding chases where survival hinges on your every move!
- * Make crucial choices that determine your fate as you decide who to let into your humble abode!
- * Immerse yourself in a gritty world blending horror and simulation for a truly unforgettable experience!
- * Explore an apartment stuck in time that tells a story of resilience and finding comfort in the mundane!
No, I'm not a Voenkom Gameplay
Download Links for No, I'm not a Voenkom
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System Requirements for No, I'm not a Voenkom
To run "No, I'm not a Voenkom", your system should meet the following specifications. For a minimum experience, you'll need a 64-bit operating system, ideally Windows 7 or newer, coupled with an Intel Core i5-4460 or AMD Ryzen 5 5500 processor (or better). A minimum of 4 GB of RAM is required, and your graphics card should be at least an Nvidia GeForce GTX 760 or AMD Radeon HD 7870. You'll also need 2 GB of free storage space. For a smoother, more enjoyable experience, the recommended specifications include the same 64-bit Windows 7 (or higher) operating system, but you should aim for an Intel Core i5-11400 or AMD Ryzen 5 2600 processor (or better). Doubling the RAM to 8 GB is also recommended, along with a more powerful graphics card such as the Nvidia RTX 3050 or AMD RX 570 Series (or better). The storage requirement remains at 2 GB.
Minimum:- OS *: Windows 7 64-bit or higher
- Processor: Intel Core i5-4460 / AMD Ryzen 5 5500 or better
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX 760 / AMD Radeon HD 7870
- Storage: 2 GB available space
- OS *: Windows 7 64-bit or higher
- Processor: Intel Core i5-11400 / AMD Ryzen 5 2600 or better
- Memory: 8 GB RAM
- Graphics: Nvidia RTX 3050 / AMD RX 570 Series or better
- Storage: 2 GB available space
How to Download No, I'm not a Voenkom PC Game
1. Extract Release
2. Launch The Game
3. Play!

























