Rogue Point Game Details
Title: Rogue Point
Genre: Action
Developer: Crowbar Collective
Publisher: Team17
Release Date: 12 February 2026
Store: Steam
Game Releasers: P2P
About Rogue Point Game
**From the creators of Black Mesa comes Rogue Point: a 4-player co-op shooter where teamwork, strategy, and evolving missions against ruthless corporate mercenaries are the key to survival.**

Rogue Point emerges from the creative crucible that forged the acclaimed Black Mesa, offering a distinctly different yet equally compelling interactive experience. This title plunges four players into the heart of a high-stakes, cooperative shooting scenario where the synergy of the squad is not merely encouraged but fundamentally required for survival. The core loop revolves around undertaking intense, escalating missions punctuated by dynamic objectives that constantly demand tactical adjustment. Success hinges on meticulous pre-mission planning, agile in-the-moment adaptation to unforeseen circumstances, and the unwavering execution of coordinated strategies to ultimately triumph over overwhelming opposition. This commitment to teamwork elevates the gameplay beyond simple run-and-gun mechanics, embedding a deep layer of strategic necessity into every firefight.
The narrative bedrock of Rogue Point is rooted in a familiar yet sharply modernized conflict spurred by colossal wealth and corporate avarice. Following the demise of the world's most affluent CEO, a void of power is swiftly exploited by ruthless, competing conglomerates eager to seize control of his vast empire. This corporate land grab is facilitated by the pervasive MERX application, a digital marketplace where ultra-wealthy tycoons can requisition private, well-armed mercenary forces with startling ease, treating them like specialized delivery services for deploying martial power. Standing as the sole bulwark against this descent into corporate anarchy is Rogue Point, a small cadre of highly skilled vigilantes who have taken it upon themselves to challenge the unchecked might of these private armies. This premise sets the stage for a relentless series of engagements where the player characters are perpetually outnumbered and outgunned, forcing them to rely on superior skill and coordination that the highly resourced enemy lacks.
Central to the Rogue Point experience is an adrenaline-fueled campaign structure that masterfully fuses explosive, close-quarters cooperative firefights with demanding, cerebral strategic planning. Players must seamlessly transition between gathering crucial intelligence, executing complex mission mandates, and surviving brutal encounters against waves of specialized enemy contractors. A persistent progression system allows players to earn experience and resources, which are then reinvested into developing unique character skills and substantially upgrading their weaponry. This growth culminates in facing the ultimate test: the 5 Star Mercenary, a legendary elite operative designed to push the limits of any assembled squad's capabilities, demanding the execution of perfected tactics to overcome.

The battlegrounds themselves are designed to foster replayability and tactical depth through environmental variation and procedural modification. Rogue Point features four distinct and expansive operational theaters, each presenting unique topographical and tactical considerations. Players will find themselves fighting through the enclosed, complex pathways of The Airport, navigating the commercial labyrinth of The Mall, engaging in vertical engagements within a towering Corporate Office structure, and battling against the harsh, exposed environment of an Oilrig. Crucially, these sprawling maps are not static entities; they are subject to the innovative Parametric Design System. This proprietary system dynamically reshapes elements of the environment, altering sightlines, cover availability, and objective accessibility with each deployment. This ensures that muscle memory alone is insufficient; players must continuously reassess the layout, guaranteeing that every single mission retains a fresh sense of urgency and strategic novelty, thus maximizing the long-term engagement factor.
The threat posed by the enemy forces is carefully calibrated through distinct AI profiles associated with each MERX class available through the sinister MERX network. The Soldier serves as the ubiquitous backbone of the enemy contingents—a resilient workhorse that intelligently utilizes the surrounding terrain and coordinates with allied units to apply consistent pressure on Rogue Point operatives. Far more immediately disruptive is the Berserker, a frenzied combatant augmented by potent, illicit substances, whose sole, terrifying directive is to recklessly close the distance and aggressively engage the entire team with deadly melee attacks. These agents of pure chaos are specifically engineered to dismantle preconceived defensive formations and disrupt meticulously laid plans through brute-force aggression.
Further complicating tactical approaches are the specialized distant threats. The Sniper enemy acts as a long-range denial specialist, establishing heavily fortified positions designed to lock down key areas and prevent player access through overwhelming crossfire. Their presence is often indicated solely by a tell-tale laser sight, followed immediately by the sudden, fatal consequence for an exposed teammate, demanding immediate triangulation and elimination. Conversely, the Heavy unit presents a challenge of attrition. These are imposing, slow-moving behemoths that notoriously eschew cover, absorbing punishing amounts of sustained firepower with minimal discernible effect. Successfully dealing with a Heavy requires more than simply emptying magazines; players must identify and exploit their singular, often well-hidden, exploitable weakness, often necessitating a coordinated maneuver to bypass or neutralize them without wasting critical ammunition reserves.

Crowning the enemy hierarchy are the 5-Star Mercenaries, the apex predators of the corporate arsenal, rated at the highest tier within the MERX application. Encountering these legendary figures must be approached with extreme trepidation and a heightened sense of operational security, as they represent an existential threat to the entire squad. While specific intelligence regarding their precise capabilities remains fragmented and unreliable—a testament to their elite status—it is universally understood that confronting a 5-Star Mercenary constitutes an endgame scenario. Successfully dispatching these high-value targets necessitates the absolute peak of team coordination, optimized loadouts, and flawless execution of strategy to even offer a viable chance of survival.
Rogue Point is deliberately structured to accommodate a wide spectrum of player skill levels, embodying a design philosophy that favors accessibility without sacrificing depth. It is simple enough for newly enlisted players to grasp the core mechanics quickly, yet its nuanced systems offer a high skill ceiling that will perpetually challenge seasoned veterans. Whether a player craves the intoxicating rush of relentless, high-tempo action or prefers a slower, more deliberate, methodically executed battle predicated on precise execution and superior positioning, Rogue Point accommodates both extremes. The game actively encourages players to define and embrace their preferred combat doctrine within its framework, offering a playground where tactical aggression and cautious attrition are equally valid paths to victory.
The persistent loop of engagement and reward is intrinsically tied to the acquisition of superior tactical hardware. Operators begin their service with minimal equipment—a standard pistol and a basic armored vest—but through successful mission completion and demonstrable strategic proficiency, they earn the necessary capital to significantly enhance their available arsenal. This economic engine allows players to meticulously curate their loadout, selecting from an array of primary and secondary weapons, alongside selecting from an extensive catalog of tactical gear and weapon attachments designed to customize performance attributes. The goal is comprehensive battlefield mastery achieved on the player's own terms, enabling them to transition from reactive survivors to dominant architects of the engagement zone. The system is further enhanced by the optional risk-reward mechanism of the Dead Drop system, where players can gamble accumulated mission earnings for a chance at unlocking unique, rare items unavailable through conventional purchasing channels, adding a layer of high-stakes resource management to the progression path.

The commitment to reinforcing collective action is evident throughout the entire game architecture. Rogue Point is fundamentally engineered to compel players into synergistic combat scenarios, making individual heroics insufficient against an organized, numerically superior foe. The entire structure is built around incentivizing and rewarding effective communication and coordinated maneuvering to overcome the escalating threat posed by the MERX forces. By constantly presenting challenges that exceed the capability of a lone operator, the game organically guides players toward building and relying on their unique, synergized manifestation of the Rogue character archetype. The sheer volume of unlockable content—encompassing over twenty distinct weapon platforms, each customizable with numerous aesthetic skins, alongside more than forty unique tactical items and attachments, and an impressive suite of over sixty cosmetic options, also heavily skinned—ensures that player investment in both their operational effectiveness and personal presentation remains high throughout their tenure fighting the corporate menace. Furthermore, the map variety is bolstered by over forty distinct mission configurations distributed across the four primary environments, constantly rearranging variables to keep the veteran player engaged.
Rogue Point, developed by the meticulous minds at Crowbar Collective and brought to market under the publishing banner of Team17, is slated for its official launch on February 12th, 2026. Classified firmly within the Action genre, the game promises a polished, high-fidelity execution of its core co-op shooter vision, marrying intense moment-to-moment gunplay with enduring strategic depth necessary for long-term replayability in a shifting corporate battlefield.
Rogue Point Key Features
- Four-player co-op shooter from the Black Mesa creators where true teamwork is the key to survival!
- Dive into intense missions with dynamic, evolving objectives thanks to the Parametric Design System across 4 unique locations!
- Plan, Adapt, and Overcome ruthless AI enemy classes like the deadly Berserker and the towering Heavy!
- Confront the ultimate challenge: the highly lethal 5-Star Mercenary in epic endgame encounters!
- Start small and build your elite arsenal by earning new hardware and unlocking over 20 weapons and 40 tactical items!
- Choose your playstyle, from fast-paced action to slow, methodical, skill-driven gameplay!
- Customize your loadout and appearance with over 60 cosmetic items and unique weapon skins!
- Master the unique AI behaviors of each MERX class to exploit their weaknesses!
- Risk it all for rare gear through the exciting Dead Drop system!

Rogue Point Gameplay
Download Links for Rogue Point
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System Requirements for Rogue Point
To run Rogue Point, users will need a 64-bit version of Windows 10 for both minimum and recommended setups, requiring DirectX Version 11 and 10 GB of storage space; the minimum specifications call for an Intel Core i7-8700k or AMD Ryzen 5 2600 processor, paired with 8 GB of RAM and at least an Nvidia GeForce GTX 960 with 4 GB of VRAM or an AMD Radeon RX 580, while the recommended experience suggests an upgrade to an Intel Core i7-8700k or AMD Ryzen 5 3600 CPU, doubling the memory to 16 GB RAM, and opting for a more capable graphics card like the Nvidia GeForce GTX 1650 or AMD Radeon RX 5500 XT.
Minimum:- OS: Windows 10 64-bit
- Processor: Intel Core i7-8700k / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 960 4 GB / AMD Radeon RX 580
- DirectX: Version 11
- Storage: 10 GB available space
- OS: Windows 10 64-bit
- Processor: Intel Core i7-8700k / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 1650 / AMD Radeon RX 5500 XT
- DirectX: Version 11
- Storage: 10 GB available space
How to Download Rogue Point PC Game
1. Extract Release
2. Launch The Game
3. Play!

























