Scream ~After~ Short Story Game Details
Title: Scream ~After~ Short Story
Genre: Adult, Adventure
Developer: POISON MOTION, POISON
Publisher: PRODUCTION PENCIL
Release Date: 26 February 2026
Store: Steam
Game Releasers: P2P
About Scream ~After~ Short Story Game
**Return to the extraordinary: Months after the tragedy, the girls of 'Scream' find their daily lives twisted into a world drenched in lust in this adult visual novel sequel.**

The narrative framework presented for *Scream ~After~ Short Story Game* immediately sets a provocative and unsettling premise: an exploration of an alternate reality where the protagonists of the original *Scream* narrative attempt to reacclimate to everyday existence following traumatic, extraordinary events. The very concept hinges on a fundamental "what if"—what if survival wasn't the end of the ordeal, but merely the prelude to a new, perhaps more insidious, form of challenge? The description heavily leans into mature themes, explicitly labeling the game as "Adult" genre fare, and the synopsis hints at a world drenched in "lust," suggesting that the emotional and psychological scars manifested by the initial crisis have somehow morphed the mundane reality surrounding the characters into something sexually charged and perhaps overwhelming. This deliberate juxtaposition of normalcy and extreme emotional/sexual saturation forms the core draw of this post-story experience.
The character introductions provide a detailed, almost clinical breakdown of the key female figures involved, painting a picture of a diverse ensemble whose pre-existing dynamics are now likely to be severely tested by the proposed "aftermath." Itsuki Kuzumi, the natural leader and model student, is immediately complicated by the revelation of her deep-seated need for external validation and her fear of standing alone, a vulnerability clearly exploited by antagonists in the original context. The mention by the robber Mimura—labeling her a hypocrite driven solely by the desire to appear good—suggests that the trials they endured dredged up these core flaws, and the "after" world forces her to confront the reality of whether she can maintain that facade or if the trauma has stripped it away entirely, leaving starker, perhaps less palatable truths exposed. Her role as Shiori's younger sister also establishes a critical familial bond that will undoubtedly be central to the ensuing drama.
Wakamatsu Shiori, the basketball club advisor, embodies a protective, almost martial sense of justice, traits that likely drove her confrontations with their captors. Her personal life, marked by a recent marriage and an apparent dissatisfaction with the intimacy of her marital bed, adds another layer of complexity. This dissatisfaction, juxtaposed with her fierce desire to shield her students, suggests a character driven by unmet needs, both protective and personal. Being the first to fall into the criminals' hands implies a strong, but ultimately vulnerable, defense mechanism. In the alternate reality, it raises questions: Does her protective instinct become amplified, or does the prior failure to protect herself and her students translate into a desperate search for fulfillment or power in this new "lust-drenched" environment?

The basketball team members introduce differing facets of youth, internal desires, and latent self-interest. Mikami Ritsu stands out as the energetic, boyish figure who is paradoxically yearning for traditional romance, fantasizing about a "handsome man." Her lack of prior consciousness regarding the opposite sex makes her transformation or immersion into this world of overt sensuality a potent source of development. Maika Ozawa presents a study in social maneuvering; unmotivated in practice but adept at flattering others, particularly Junna, to gain advantages. Her relationship with her sister Aika, while seemingly collaborative on the court, hides a core selfishness, exemplified by the chilling admission that she would readily sacrifice her sister for personal safety. This utilitarian approach to relationships is a ticking time bomb in any high-stress scenario.
Aika Ozawa, while outwardly more harmonious than her sister, shares the same fundamental disregard for others beneath the surface, possessing the capacity for extreme self-preservation. The contrast between the outwardly friendly façade and the ruthless interior creates immediate dramatic tension within the group dynamic. Lastly, Kate Browning, the exchange student, offers an international perspective coupled with intimidating physical prowess and a described "voracious sex drive" and "loose morals." Her explicitly sexualized description—a "true bitch" hunting for her ideal partner—positions her as a character already operating outside conventional social constraints, perhaps even thriving in the chaos suggested by the game’s premise. These characters are not passive survivors; they are complex individuals whose existing psychological fault lines are about to be widened by the post-tragedy environment.
The technical specifications confirm that this is a visual novel experience, relying heavily on textual exposition and branching narrative paths shaped by player choices, although the machine-translated nature of the text should be noted as a potential barrier to complete immersion, a caveat the developers transparently offer. The inclusion of full voice acting for the heroines, excluding male characters, places the focus squarely on the female perspectives and their reactions to the unfolding events, emphasizing their internal monologues and dialogue. The presence of a CG mode suggests visual rewards tied to story progression, standard for the genre. However, the most significant structural detail is the explicit Content Warning; the game is decidedly not for younger audiences, reinforcing that the "lust" mentioned in the synopsis is central to the gameplay and thematic exploration, likely involving explicit sexual content consistent with the Adult genre classification.

The core theme surrounding the return to "daily life" being an "extraordinary world drenched in lust" suggests that the trauma of the main story didn't just leave emotional scars; it somehow altered perception or reality itself, or perhaps it stripped away the social inhibitions that previously governed these characters' lives, allowing their repressed desires and darker impulses to surface unrestrained. If the robbers’ initial actions were about breaking down psychological barriers through fear, this alternate timeline seems to posit that the result is not freedom, but a different form of enslavement—one dictated by raw, overwhelming desire. The experience promises to be less about solving a mystery or escaping a physical threat, and more about navigating a compromised, hyper-sexualized social landscape where the lines between consent, trauma response, and genuine desire have become dangerously blurred.
The release date, set far in the future, signifies a planned, considered product offering from the developers, POISON MOTION and POISON, under the publisher PRODUCTION PENCIL. This anticipation suggests that the creators intend for this sequel/alternate take to have a significant impact on players familiar with the original *Scream*. By focusing on the characters "after," the creators invite players to speculate on the long-term psychological damage and adaptation, particularly when that adaptation is framed through an intensely adult lens. The very nature of this "after" story challenges the typical resolution of survival narratives; instead of returning to peace, the characters are plunged into a psychological crucible where their moral compasses and survival instincts are tested not against immediate physical danger, but against pervasive, overwhelming temptation and perhaps even mutual exploitation within the confines of their shared, tragic history.
Scream ~After~ Short Story Key Features
- * Experience the thrilling *alternate* aftermath of the "Scream" tragedy!
- * Dive into an extraordinary world drenched in lust months after the main story's events!
- * Featuring a fully voiced cast of captivating heroines, including the natural leader Itsuki Kuzumi and the protective Shiori Wakamatsu!
- * Engage with a click-to-read visual novel format!
- * Unlock special CGs in the dedicated CG mode!
- * Warning: Adult content included – this is NOT for all ages or the workplace!
- * Explore the complex relationships and desires of the basketball club members and more!
- * Prepare for a steamy continuation developed by POISON MOTION and PRODUCTION PENCIL!

Scream ~After~ Short Story Gameplay
Download Links for Scream ~After~ Short Story
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System Requirements for Scream ~After~ Short Story
Scream ~After~ Short Story System Requirements detail a relatively modest setup for PC users, requiring a minimum of Windows 10 or 11, paired with at least a 1+ GHz processor and 1024 MB of RAM. For graphics, even the basic Intel HD Graphics 3000 is sufficient, utilizing DirectX Version 9.0c, and the game needs 1000 MB of free storage space along with a Direct Sound compatible sound card, with the crucial prerequisite that Japanese language display and usability must be supported. The recommended specifications see a slight bump to a 2+ GHz processor and 2048 MB of RAM, while keeping the same GPU (Intel HD Graphics 3000), DirectX (Version 9.0c), sound card requirements, and the essential need for proper Japanese language functionality, although the storage requirement increases slightly to 1500 MB.
Minimum:- OS: Windows 10 / 11
- Processor: 1+ GHz processor
- Memory: 1024 MB RAM
- Graphics: Intel HD Graphics 3000
- DirectX: Version 9.0c
- Storage: 1000 MB available space
- Sound Card: Direct Sound
- Additional Notes: Japanese language must be displayed and usable.
- OS: Windows 10 / 11
- Processor: 2+ GHz processor
- Memory: 2048 MB RAM
- Graphics: Intel HD Graphics 3000
- DirectX: Version 9.0c
- Storage: 1500 MB available space
- Sound Card: Direct Sound
- Additional Notes: Japanese language must be displayed and usable.
How to Download Scream ~After~ Short Story PC Game
1. Extract Release
2. Launch The Game
3. Play!














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