Scream - Steam Edition - Game Details
Title: Scream - Steam Edition -
Genre: Adventure
Developer: POISON MOTION, POISON
Publisher: PRODUCTION PENCIL
Release Date: 26 February 2026
Store: Steam
Game Releasers: P2P
About Scream - Steam Edition - Game
**Witness the mishaps of a girls' basketball team's intensive mountain training camp in this fully-voiced Japanese visual novel, featuring adult themes and drama.**

The announcement of the upcoming "Scream - Edition" has certainly generated a palpable buzz within certain circles of the gaming community, promising an experience that blends the narrative depth of a visual novel with the immediate appeal of character-driven scenarios. At its core, this title invites players into the intense, perhaps slightly claustrophobic, environment of a high-stakes training camp, a setting inherently ripe for drama, interpersonal conflict, and, as the subsequent details suggest, decidedly adult themes. The premise focuses on a girls' basketball team enduring rigorous preparation far from the comforts of civilization, suggesting that the pressures of competition will serve as the crucible in which character development, and potentially, the game's more explicit narrative threads, will be forged. The developers have clearly leaned into the established tropes of high-school sports narratives, albeit twisting them significantly toward mature audiences, utilizing the enforced proximity and shared sacrifice of a training camp to maximize narrative tension. This particular edition, implied to be the definitive or enhanced version of an existing concept, underscores a commitment from POISON MOTION and POISON, the developers, and PRODUCTION PENCIL, the publisher, to deliver a fleshed-out, engaging, albeit niche, product when it launches in the latter half of 2026. The choice of the adventure genre further solidifies the expectation that player interaction will be primarily through choice-making and reading, steering the unfolding events rather than direct mechanical control over the characters' actions, a hallmark of the visual novel format.
A crucial disclaimer precedes the deeper dive into the game's features: the explicit acknowledgment that all in-game text has been rendered via machine translation immediately sets a certain expectation regarding linguistic polish. While modern translation software has advanced considerably, this warning signals potential awkwardness or literal interpretations of dialogue, a common feature in games sourced from specific regional markets and later localized for broader consumption. This transparency, however pragmatic, is important for managing player expectations concerning the narrative delivery. The story itself hinges on the basketball team’s retreat to a secluded mountain village for their intensive training. This geographical isolation is a classic narrative device, stripping the characters of external support systems and forcing them to rely solely on each other, amplifying both the potential for team bonding under duress and the likelihood of internal friction boiling over. The stated goal—leveling up for an upcoming tournament—provides the surface-level motivation for enduring the camp, but the true substance of the game, given the content warnings, will reside in the personal dramas and relationships that flourish (or fracture) under this intense pressure cooker scenario.
The character introductions are perhaps the most significant portion of the preliminary information provided, serving as the player's immediate introduction to the ensemble cast upon which the narrative will depend. The roster is diverse, designed to offer a broad spectrum of archetypes and personality clashes. We meet Itsuki Kuzumi, the team captain and niece of Shiori, established as the cheerful, clear-headed linchpin responsible for group cohesion. Her vital statistics, including noticeable measurements, are provided upfront, a common practice in this genre to immediately establish the physical attributes of the heroines alongside their personalities. Following her is Hiroko Shimamura, the sub-leader, characterized by her strong sense of justice and reliability, suggesting a role as the moral compass or a primary voice of reason against potential chaos. Shiori Wakamatsu, in contrast, is presented as the physically largest member, possessing a calm, reserved demeanor that hints at underlying depths or perhaps a quiet authority.

The character lineup continues with Junna Kojima, the cheerful mood-maker whose character description takes a darker, more provocative turn by explicitly mentioning a "secret masochist" who "loves rough sex." This immediate juxtaposition of a lighthearted role with a deep-seated fetish is a clear indicator of the game's thematic intent: to explore the hidden facets of these athletes beyond their sporting personas. Ritsu Mikami embodies the "longs to be girly" trope—a maiden secretly harboring feelings for a boy—introducing a potentially softer, more introspective storyline centered around unrequited or suppressed romantic interest. Miki Murata, at 186cm, stands out as one of the tallest, described with maturity, yet her three sizes suggest a very pronounced physique, adding another layer of physical distinctiveness to the cast. Completing the core group are the twins, Maika and Aika Ozawa, who, despite possessing high physical ability, share a common flaw: a dislike for practice and a lack of stamina, setting up potential friction points with the more dedicated members. Their dynamic, being well-aware yet possessing differing inclinations (Aika having a "female-on-female romantic streak"), suggests interwoven relationship paths.
Further expanding the roster are Mako Nioka, who is well-aware and managerially competent but harbors a secret romantic lean, and Chao Meifang, whose background involves a family restaurant and a competitive rivalry with Kate, adding a layer of pre-existing team history and tension. Finally, Kate Browning is introduced as the physically imposing powerhouse, a laid-back personality contrasted with immense physicality and prior experience on a college select team, positioning her as a natural rival or perhaps a reluctant mentor figure. The sheer breadth of these character sketches, rich with specific physical dimensions and psychological hints—from secret masochism to hidden crushes—underscores that the game prioritizes intricate, personal narratives over solely focusing on basketball gameplay mechanics, which appear entirely absent from the description. The player’s journey through this camp will undoubtedly involve navigating these complex, often contradictory, internal worlds.
The mechanical aspects of "Scream - Edition" are straightforward, reinforcing its identity as a narrative-focused experience. It operates as a "Novel game that progresses with a click," meaning gameplay consists almost entirely of reading text prompts and making periodic dialogue or decision choices that branch the story. Crucially, the developers promise that the heroines are "fully voiced," which, when combined with the machine translation caveat, suggests the performance will be in Japanese, delivered with professional quality, but the accompanying text might be clunky. The note specifying that male characters are not recorded implies that the focus remains squarely on the interactions between the female team members and, presumably, the player character (whose presence or nature is not detailed, typical for a self-insert protagonist in this genre). This voice work is a key selling point, injecting atmosphere and emotional nuance into the machine-translated text.

The content warning section is unambiguous and requires significant attention: "This game contains content that may not be suitable for all age groups and may not be appropriate for viewing in the workplace. The game contains sexual content and general adult content." This serves as the final confirmation that the game is explicitly aimed at mature audiences, moving far beyond typical suggestive themes into concrete R-rated territory. The juxtaposition of the wholesome high-school sports setting with the promise of explicit sexual content is the game's central hook, capitalizing on the aesthetic contrast between innocence and transgression. The game's genre listing as "Adventure" is a broad classification, but in this context, it truly signifies a branching, choice-heavy visual novel where discovery and relationship progression—both platonic and sexual—are the primary objectives.
In summary, "Scream - Edition" positions itself as a visually rich, heavily character-driven visual novel set against the backdrop of a demanding, isolated basketball training camp. The detailed character profiles, teeming with specific physical measurements and latent psychological complexities, suggest numerous avenues for narrative exploration and relationship development. The development team, POISON MOTION and POISON, working under PRODUCTION PENCIL, are targeting a specific demographic with its explicitly mature content, leveraging the tension inherent in a high-pressure team environment to explore various interpersonal dynamics and sexual themes. While the machine translation advisory warrants caution regarding textual clarity, the full Japanese voice acting promises an immersive auditory experience. Scheduled for a 2026 release, the game is clearly designed to offer an extended, choice-driven adventure focused on witnessing and guiding the reactions—the "scream" of the title—of these basketball players as their rigorous training camp dissolves into something far more complicated and personal. The entire package emphasizes narrative immersion over traditional gaming mechanics, inviting players to click through the story as it unfolds around these thirteen distinct and highly detailed young women.
Scream - Steam Edition - Key Features
- * Experience the hilarious chaos of an intensive basketball training camp!
- * Meet a diverse cast of unique and busty heroines, each with their own secrets!
- * Fully voiced heroines bring the drama and comedy to life (Japanese voices)!
- * A captivating story unfolds with every click in this engaging novel game!
- * Dive into adult content and steamy situations after the tough training!
- * Witness the memorable reactions to training mishaps—prepare for screams!
- * Released February 26, 2026, get ready for the ultimate training getaway!

Scream - Steam Edition - Gameplay
Download Links for Scream - Steam Edition -
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System Requirements for Scream - Steam Edition -
The system requirements for the "Scream - Steam Edition" are quite modest, necessitating a move to **Windows 11** for both minimum and recommended operation. To run the game at a minimum, users will need at least a **1+ GHz processor**, **1024 MB of RAM**, a graphics card with **128MB of VRAM or more**, **DirectX Version 9.0c** support, **750 MB of available storage**, and a **Direct Sound-compatible sound card**; however, for a smoother experience, the recommended specifications call for a **2+ GHz processor**, **2048 MB of RAM**, **256MB or more of VRAM**, and **1000 MB of storage space**, with the crucial caveat across all configurations that the **Japanese language must be displayable and usable**.
Minimum:- OS: Windows 11
- Processor: 1+ GHz processor
- Memory: 1024 MB RAM
- Graphics: VRAM 128MB以上
- DirectX: Version 9.0c
- Storage: 750 MB available space
- Sound Card: Direct Sound
- Additional Notes: Japanese language must be displayed and usable.
- OS: Windows 11
- Processor: 2+ GHz processor
- Memory: 2048 MB RAM
- Graphics: VRAM 256MB以上
- DirectX: Version 9.0c
- Storage: 1000 MB available space
- Sound Card: Direct Sound
- Additional Notes: Japanese language must be displayed and usable.
How to Download Scream - Steam Edition - PC Game
1. Extract Release
2. Launch The Game
3. Play!














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