Tricking 0 Game Details
Title: Tricking 0
Genre: Action, Indie, Simulation, Sports
Developer: Full-in Studios
Publisher: Full-in Studios
Release Date: 31 March 2022
Store: Steam
Game Releasers: P2P
About Tricking 0 Game
Master insane flips and infinite parkour combos in **Tricking 0**, the physics-based sports sim where you control every rotation and land epic lines—or hilarious bails.

Tricking 0 represents a groundbreaking evolution in the genre of physics-based sports simulations, meticulously crafted to capture the nuance, intensity, and creative freedom of extreme movement culture. At its core, the experience is designed for those who find beauty in the mechanics of human motion, offering a robust sandbox where the constraints of reality become the foundation for gravity-defying expression. By prioritizing a tactile and responsive internal logic, the game allows players to venture into the world of professional tricking, parkour, and high-stakes cliff diving without the physical repercussions of real-world impact. It is a digital playground that respects the discipline of gymnastics while embracing the chaotic, high-energy spirit of urban movement, ensuring that every rotation and landing feels earned and authentic.
The heart of the experience lies in its pioneering input method, known as the Flick-It system, which marks a significant departure from the traditional button-mashing conventions found in many sports titles. By mapping complex aerial maneuvers to the intuitive movement of analog joysticks and triggers, the game provides a direct connection between the player’s intention and the character’s execution. This design choice removes the cognitive load of memorizing endless sequences of inputs, allowing users to focus entirely on the rhythm and flow of their performance. With over 170 unique tricks currently available and an ambitious roadmap toward doubling that count, the game offers a level of depth that caters to both newcomers eager to pull off their first backflip and seasoned veterans looking to master the most technical tumbling passes imaginable.
Fluidity is the primary objective of the movement engine, which has been engineered to facilitate infinite, seamless transitions between individual elements. In many gaming environments, tricks occur in isolation, but here, the momentum built from one vault, flip, or twist carries over naturally into the next move. This continuity enables the creation of long, cascading lines where a tumbling pass can bleed effortlessly into a parkour-style structure interaction or a precise landing. Because the physics simulation interprets every movement based on current velocity and orientation, no two sequences ever feel stagnant. Players are encouraged to experiment with the geometry of their surroundings, discovering their own unique voice through the way they link maneuvers together in a continuous, high-speed chain of motion.

The inclusion of an advanced active ragdoll system elevates the sense of immersion, particularly during moments of freefall and extreme altitude. When leaping from a designated cliff or jumping from a high urban ledge, the game shifts from a controlled tricking state to a dynamic free-movement simulation. Players gain full command over their character’s limbs, using the controller to adjust their center of gravity, tuck their bodies for faster rotation, or extend their arms to stabilize against the wind. This level of granular control is essential for practicing professional cliff jumping techniques and the high-risk art of the døds, where the goal is to hold an aesthetic form as long as possible before breaking for the water. It turns every jump into a calculated atmospheric dance, where the stakes feel tangibly high.
When the pursuit of perfection leads to a miscalculation, the game transforms itself into an entertaining study of physics-based consequences through its visceral X-ray bone-breaking system. While the primary focus is on graceful movement, the reality of extreme sports is that failures are part of the learning process. Rather than simply resetting the screen upon a crash, the engine provides a brutal, often hilarious look at the kinetic energy involved in a failed landing. These moments serve as a reminder of the raw power behind the stunts and provide a humorous, cathartic release after a high-pressure line goes wrong. The juxtaposition of sophisticated, beautiful movement and the inevitable, chaotic tumble adds a layer of personality that keeps the gameplay loop engaging even after a spectacular wipeout.
To foster growth and competitive spirit, the development team has integrated robust social modes that allow players to put their skills to the test against peers. The inclusion of local multiplayer and classic challenges like Game of Trick or Game of Add-on transforms the solitary pursuit of perfection into a communal event. In these modes, players take turns setting the bar, forcing their opponents to replicate complex sequences or build upon previous maneuvers one addition at a time. It is a perfect recreation of the "Session" culture seen in real-world skateparks and gymnasiums, where the camaraderie and friendly rivalry push everyone to extend their comfort zones. These modes serve as a testament to the game's commitment to building a lasting, community-driven experience.

Customization serves as the final pillar of the identity, acknowledging that style is just as important as technical capability in the world of extreme sports. Through a comprehensive character creator featuring body proportion sliders and an expanding library of athletic apparel, players can tailor their virtual presence to match their personal aesthetics. Whether one prefers the minimalist look of a professional gymnast or the rugged style of an urban traceur, the game provides the tools to ensure the character on screen reflects the player’s vision. As the project evolves, this aspect of the game will see consistent updates, introducing more gear, accessories, and brands that align with the real-world culture of tricking and parkour, ensuring the player’s avatar remains as unique as their playstyle.
Looking toward the future, the development trajectory is heavily influenced by a dedication to community feedback and transparent iteration. The transition from an evolving alpha state to a complete, feature-rich release will introduce a structured career mode, allowing players to track their progression from a local novice to a global legend. The addition of online features will eventually open the doors for worldwide competition, allowing the community to share spots, compare lines, and host massive virtual sessions. By prioritizing an open dialogue with those who play the game, the creators ensure that every new update, map, or trick added is calibrated to satisfy the needs of the hardcore audience. This is not just a project about performing stunts; it is a long-term commitment to capturing the soul of human movement in a way that is accessible, deep, and endlessly replayable.
Tricking 0 Key Features
- * Master over 170 unique tricks with the incredibly intuitive Flick-It input system that puts total control in your hands!
- * Chain tricks together into infinite, seamless combos and powerful tumbling passes that defy gravity!
- * Explore dynamic environments where parkour vaults and wall flips flow naturally into your high-flying tricking lines!
- * Dive into insane cliff jumps and freefall sessions using advanced active ragdoll physics you control mid-air!
- * Watch your most brutal crashes in hilarious detail with visceral X-ray bone-breaking effects!
- * Capture your legendary runs from any angle with the high-octane replay system and slow-motion features!
- * Prove your skills against friends or AI in intense local multiplayer modes like Game of Trick and Game of Add-on!
- * Express your style with deep character customization, including body proportion sliders and authentic gear!
- * Join an evolving experience that is constantly growing with new maps, tricks, and upcoming online multiplayer madness!

Tricking 0 Gameplay
Download Links for Tricking 0
Download Tricking.0.Build.21940235
1fichier
Tricking.0.Build.21940235.zip
Gofile
Tricking.0.Build.21940235.zip
Vikingfile
Tricking.0.Build.21940235.zip
Multiup
Tricking.0.Build.21940235.zip
System Requirements for Tricking 0
To ensure an optimal experience with *Tricking 0*, your PC must be running at least Windows 10 (version 21H1 or newer) and possess a minimum of 5 GB of available storage space. For the baseline "Minimum" experience, your system should feature a quad-core processor clocked at over 2.5 GHz, 8 GB of RAM, and a graphics card equivalent to an NVIDIA 1060 or AMD RX56 that supports DirectX 11 and Shader Model 5.0. However, to achieve the "Recommended" performance level, it is advised to upgrade to a hexa-core processor exceeding 3.0 GHz, 16 GB of RAM, and a more capable GPU such as an NVIDIA 2070 Super or AMD Radeon RX 7500 XT, while utilizing DirectX 12. Regardless of your hardware configuration, the developers strongly emphasize prioritizing a smooth 60 FPS gameplay experience, recommending that you adjust your visual settings to low if you find that your frame rate is struggling to reach that target.
Minimum:- OS: Windows 10 version 21H1 (build 19043) or newer
- Processor: Quad Core Processor > 2.5Ghz, x86, x64 architecture with SSE2 instruction set support
- Memory: 8 GB RAM
- Graphics: NVIDIA 1060, AMD RX56, DirectX 11 or DirectX 12 and Shader Model 5.0
- DirectX: Version 11
- Storage: 5 GB available space
- Additional Notes: Please set quality settings to low if you can't reach 60FPS, the game is way better when it's smooth.
- OS: Windows 10 version 21H1 (build 19043) or newer
- Processor: Hexa Core processor > 3.0GHZ, x64 architecture with SSE2 instruction set support
- Memory: 16 GB RAM
- Graphics: NVIDIA 2070 Super, AMD Radeon RX 7500 XT, DirectX 12 and Shader Model 5.0
- DirectX: Version 12
- Storage: 5 GB available space
- Additional Notes: Please set quality settings to low if you can't reach 60FPS, the game is way better when it's smooth.
How to Download Tricking 0 PC Game
1. Extract Release
2. Launch The Game
3. Play!

























