Wednesdays Game Details
Title: Wednesdays
Genre: Adult, Indie
Developer: Pierre Corbinais, The Pixel Hunt, exaheva, Christophe Galati
Publisher: ARTE France
Release Date: 25 March 2025
Store: Steam
Game Releasers: P2P
About Wednesdays Game
Uncover a hopeful story about healing from child sexual abuse in Wednesdays, a part-game, part-graphic novel releasing 2025-03-25, blending comic art and pixel graphics in an accessible, heartfelt experience.
"Wednesdays" is a poignant and innovative interactive narrative poised to explore the deeply sensitive topic of child sexual abuse through a unique blend of video game mechanics and graphic novel storytelling. It's a project driven by a commitment to raise awareness, foster understanding, and provide a platform for voices often relegated to the margins. The game tackles a subject matter that is often shrouded in silence and stigma with the intention of offering a pathway toward healing and hope. The central narrative revolves around Tim, a character haunted by the shadows of his past. As a child, Tim was a victim of sexual abuse, a harrowing experience that has left an indelible mark on his life. Twenty years after the abuse, Tim finds himself drawn back into the world of "Orco Park," a nostalgic video game from his childhood. This seemingly innocuous act of revisiting the past triggers a cascade of repressed memories and unresolved questions. As Tim navigates the virtual landscape of "Orco Park," the game mechanics become intrinsically linked to the process of uncovering and confronting his traumatic experiences. The game poses a number of difficult yet important questions. How was this abuse able to occur? Who in Tim's life was aware of what was happening? How has this experience shaped Tim's identity and his perception of the world? What does it even mean to live a "normal" life after enduring such a profound trauma?
Pierre Corbinais, the writer behind "Wednesdays," brings a wealth of experience from his work on narrative-driven games like "Haven," "Road 96: Prologue," and "Bury Me, My Love." He approaches the sensitive subject matter with a delicate touch, aiming to create a story that is both honest and empowering. The narrative of "Wednesdays" unfolds in a non-linear fashion, presenting a fragmented mosaic of stories and characters. Players are given the freedom to explore Tim's memories in the order they choose, constructing rides and embellishments within "Orco Park" to unlock different fragments of his past. This unique approach allows players to engage with the story at their own pace, fostering a sense of agency and control over the narrative experience. As players delve deeper into Tim's memories, they also have the opportunity to step into the shoes of his relatives and other individuals connected to his past. This multifaceted perspective allows players to gain a more comprehensive understanding of the events that transpired and the complex web of relationships surrounding Tim's experience. By piecing together the tangled fragments of memory, players can begin to uncover the truth behind Tim's trauma and its lasting impact on his life. The game aspires to present a moving and sincere story that confronts the issue of intrafamilial sexual abuse without resorting to sensationalism or gratuitous depictions. Instead, it seeks to address the topic with sensitivity, empathy, and a focus on healing and hope.
The visual style of "Wednesdays" is a striking blend of two distinct art styles. Tim's memories are brought to life through the artwork of comic artist Exaheva, whose style draws inspiration from alternative comics and graphic novels. This art style evokes a sense of intimacy and vulnerability, allowing players to connect with Tim's inner world on a deeply personal level. The "Orco Park" sequences, on the other hand, are rendered in a pixel art style reminiscent of classic 90s video games, created by pixel artist Nico Nowak. This retro aesthetic creates a sense of nostalgia and familiarity, while also serving as a visual metaphor for Tim's attempt to recapture a sense of innocence and childhood joy. The combination of these two distinct art styles creates a visually compelling and emotionally resonant experience. The game's developers have made a concerted effort to ensure that "Wednesdays" is accessible to a wide range of players, regardless of their gaming experience. The gameplay mechanics are designed to be intuitive and easy to learn, making the game approachable for both seasoned gamers and those who are new to video games. The game is described as being part video game and part graphic novel, a hybrid approach designed to engage players through both interactive gameplay and compelling storytelling. This blend of genres allows the game to reach a broader audience, including those who may not typically play video games but are drawn to narrative-driven experiences.
The development team behind "Wednesdays" is committed to breaking the silence surrounding child sexual abuse and providing a platform for voices that have often been silenced. Several members of the team have shared their own personal experiences with trauma, both as artists and as victims of abuse. This commitment to authenticity and lived experience is woven into the fabric of the game, creating a narrative that is both deeply personal and universally resonant. While the topic of child sexual abuse is undoubtedly sensitive and challenging, the developers of "Wednesdays" emphasize that the game does not include any graphic representations of the abuse itself. Instead, the focus is on the emotional and psychological impact of the trauma, and the journey toward healing and recovery. The developers hope that "Wednesdays" will serve as a catalyst for conversation and change, encouraging individuals to break the silence surrounding child sexual abuse and seek help if they need it. The game is ultimately about trust, hope, and healing, offering a message of resilience and empowerment to those who have experienced trauma.
Accessibility is a core value for the "Wednesdays" development team. They have implemented a wide range of features to ensure that the game is playable by individuals with different needs and preferences. The game supports mouse, keyboard, and joystick controls, allowing players to choose the input method that works best for them. The text size is adjustable across five levels, making it easier for players with visual impairments to read the dialogue and narrative text. The game also includes a highly legible alternative font called Luciole, which is designed to improve readability for individuals with dyslexia or other reading difficulties. Players can choose between manual or automatic text scrolling, with adjustable speed and preview options. This allows players to control the pace at which the narrative unfolds, ensuring that they can comfortably absorb the information being presented. The game design avoids elements that might be challenging for some players, such as precision or speed-based gameplay, and complex sequences. This ensures that players of all skill levels can enjoy the game without feeling frustrated or overwhelmed.
"Wednesdays" is more than just a video game; it is a powerful tool for raising awareness, fostering empathy, and promoting healing. By tackling the sensitive topic of child sexual abuse with honesty, sensitivity, and a commitment to accessibility, the game has the potential to make a significant impact on individuals and communities. The game's release date is set for March 25, 2025, and it is being developed by a team of talented individuals including Pierre Corbinais, The Pixel Hunt, exaheva, and Christophe Galati. The game is being published by ARTE France, a public broadcaster known for its commitment to cultural programming and innovative storytelling. "Wednesdays" is categorized within the Indie and Adult genres, reflecting its independent development and its mature themes. The developers hope that "Wednesdays" will spark conversations, challenge perceptions, and provide a source of hope for those who have been affected by child sexual abuse. The game is a testament to the power of storytelling to heal, to connect, and to create a more compassionate world. The team recognizes the importance of providing resources and support for individuals who may be triggered or affected by the game's content. They plan to include information about relevant organizations and support services within the game and on their website. "Wednesdays" is a project that has been conceived with careful consideration, sensitivity, and a deep commitment to making a positive impact. The developers believe that by breaking the silence surrounding child sexual abuse, they can help to create a safer and more supportive world for all children.
Wednesdays Key Features
- * Unravel a powerful and hope-filled story about overcoming child sexual abuse!
- * Play as Tim, piecing together fragmented memories through a nostalgic video game!
- * Experience a deeply moving narrative told through multiple characters' perspectives!
- * Immerse yourself in two stunning art styles: alternative comics and 90s pixel art!
- * Enjoy a game designed for everyone, with extensive accessibility options!
- * Hear authentic voices from the development team, sharing their experiences!
- * Discover a story of trust, healing, and hope that avoids graphic depictions of abuse!
Wednesdays Gameplay
Download Links for Wednesdays
Download Wednesdays.v1.0.1
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Wednesdays.v1.0.1.zip
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System Requirements for Wednesdays
To enjoy "Wednesdays" on your PC, you'll need a system running a 64-bit version of Windows 7 or a more recent operating system. The game requires a minimum Intel i5 Quad-Core processor to handle its processing demands. While the RAM requirement seems unusually low at just 4 MB (which is likely a typo and should be significantly higher for modern games), ensure you have at least that amount available. For graphics, an Intel HD 4000 integrated graphics card is the minimum requirement. Finally, you will need approximately 1500 MB (or 1.5 GB) of free space on your hard drive or SSD to install the game.
Minimum:- OS *: 64-bit Windows 7 or later
- Processor: Intel i5 Quad-Core
- Memory: 4 MB RAM
- Graphics: Intel HD 4000
- Storage: 1500 MB available space
How to Download Wednesdays PC Game
1. Extract Release
2. Launch The Game
3. Play!