Fetch Re;Quest Game Details
Title: Fetch Re;Quest
Genre: Adventure, Indie, RPG
Developer: Hollowmend
Publisher: Soft Source, Viridian Software
Release Date: 12 March 2026
Store: Steam
Game Releasers: P2P
About Fetch Re;Quest Game
**Can Flora level up her courage in a week to ask out her DM, or will her gaming obsession lead to a total party kill in this charming otome sequel?**

Flora, a young woman navigating the dual worlds of serving lukewarm lattes as a part-time barista and immersing herself in the rich narratives of tabletop role-playing games, has just concluded a particularly successful one-shot TTRPG campaign. The thrill of guiding her friends through perilous fictional landscapes still buzzes in her ears, but it is swiftly overshadowed by a far more daunting, deeply personal challenge: the monumental task of confessing her burgeoning romantic feelings to her Dungeon Master. This internal conflict, the chasm between fictional heroism and real-life vulnerability, forms the very heart of the narrative experience offered in *Fetch Re;Quest Game*. The transition from managing fictional crises to confronting the very real possibility of rejection is a theme that resonates deeply, establishing a relatable foundation for the player's journey. This internal struggle, the courage required to bridge the gap between the shared imaginary world and the tangible world of affection, sets the stage for the entire game structure.
*Fetch Re;Quest Game* arrives as a direct continuation of the preceding comedy/otome visual novel, *Fetch Quest*. While the first installment undoubtedly laid the groundwork for Flora's character and introduced the charming—and crush-worthy—DM, this sequel immediately heightens the stakes. Flora impulsively sets a self-imposed deadline: a mere seven days in which she must systematically elevate her internal attributes to a level she feels is sufficient to confidently ask her DM out on a date. The absurdity of this goal, basing a romantic endeavor on quantifiable, game-like metrics, is acknowledged within the narrative itself. It is undeniably silly and entirely arbitrary, yet this structure mirrors the internal logic many people apply when confronting significant personal milestones—creating manageable, metric-driven goals to tackle overwhelming emotional tasks. The efficacy of this plan remains a delightful unknown, adding a layer of suspense to the dating simulation aspect inherent in the otome genre.
The sheer volume of content packed into this title promises a substantial time investment for players invested in Flora’s romantic quest. The core narrative itself stretches over approximately fifty thousand words, providing ample space for character development, intricate dialogue trees specific to the chosen daily activities, and the unfolding drama of Flora's week. Furthermore, the developers have prudently included an additional eight thousand words dedicated purely to supplemental material, suggesting a rich tapestry of optional scenes, extended character backstories, or perhaps more detailed glimpses into the aftermath of various outcomes, rewarding players who delve deeply into every facet of the game world. This commitment to word count underscores the dedication to delivering a mature, text-heavy visual novel experience, typical of the genre while promising a significant amount of story to consume.

A central mechanic that differentiates *Fetch Re;Quest Game* from a purely linear visual novel is the integration of light stat-raising elements. Each day presents Flora with a choice, a crucial decision point revolving around which activity she will engage in with her circle of friends. This choice is functionally a selection of which in-game activity she will participate in, and each activity directly corresponds to the enhancement of one of Flora’s core developmental stats. However, the game artfully introduces a complication: Flora possesses a tendency, perhaps even an obsession, with fully immersing herself in her chosen hobbies. If the player fails to maintain a careful equilibrium across her pursuits, focusing too heavily on enhancing one specific attribute at the expense of the others, Flora risks becoming so consumed by the mechanics of self-improvement that she might inadvertently lose sight of her primary objective: securing that date with her DM. This tension between specialization and holistic self-awareness forms the game's primary strategic challenge.
The four primary stats that Flora can focus on developing are meticulously tied to specific fictional games that she and her friends play, creating a layered reality where in-game activities reflect real-world improvements. First, there is the pursuit of **Acumen**. To boost this vital strategic metric, Flora must engage with a 4X board game titled *Techno-opolis*. Success in *Techno-opolis* translates directly into an increased capacity for strategic thinking and complex problem-solving, skills that might prove surprisingly useful when navigating the delicate social landscape of asking someone out. This metric represents the intellectual preparation for the romantic endeavor.
Next, the development of **Charm** is achieved through participation in the social deduction game, *Of Fiends and Fangs*. Charm, in this context, is defined not merely as superficial likeability but as the nuanced ability to persuasively control and guide interactions using carefully chosen language and demeanor. Mastering the deceptions and revelations of *Of Fiends and Fangs* is intended to hone Flora’s aptitude for subtle manipulation—the good kind, of course—necessary for steering a conversation toward a favorable romantic conclusion without seeming overly forceful or desperate.

For those moments requiring sheer physical or mental fortitude, the **Gud** stat comes into play. This attribute is cultivated by playing the action role-playing video game *Clockwork Mercenaries*. "Gud" serves as a dual measure: it quantifies Flora’s tangible skill within complex gameplay scenarios, but also reflects her internal reserves of grit and perseverance—the sheer stubbornness required to push through difficult personal challenges, such as repeated polite rejections, if they were to occur. It is her measure of tenacity.
Finally, confronting fear and building internal bravery is addressed through the pursuit of **Moxie**. This stat receives a boost when Flora decides to immerse herself in the indie ghost hunting videogame, *Ghost Factory 2*. Moxie is explicitly presented as the measure of her bravery, the essential ingredient needed to overcome the anxiety that bubbles up whenever the prospect of voicing her feelings to her DM looms large. These four stats—Acumen, Charm, Gud, and Moxie—provide the tangible framework through which the player guides Flora’s ambiguous week of preparation.
The structure of the game beautifully accommodates the varied outcomes inherent in any dating simulation. By the end of Flora’s decisive week, the player’s accumulated stat levels will directly dictate which of the four distinct "Date" endings she achieves. This suggests that simply asking the question is not enough; the *way* she asks, or perhaps her preparedness for different eventualities, is determined by the balance of skills she has cultivated. Whether she succeeds due to sparkling wit (high Charm), a perfectly orchestrated plan (high Acumen), sheer unwavering willpower (high Gud), or by simply gathering the nerve to jump in (high Moxie), the ending will be a direct reflection of the player’s strategic choices regarding her daily activities.

Adding a delightful layer of metanarrative complexity, the game incorporates what is described as "an otome game within an otome game." This self-referential element strongly implies that some of Flora’s preparatory activities might involve her playing dating simulation games herself, perhaps analyzing tropes or practicing dialogue options within a controlled, fictional environment before applying those learned skills to her real-life crush. This meta-layer not only provides comedic opportunities but also serves to further blend the lines between Flora's gaming life and her romantic aspirations, reinforcing the central theme that her expertise in digital worlds is her primary tool for navigating analogue emotions.
Regarding the game's logistical details, *Fetch Re;Quest Game* is slated for release on the twelfth day of March in the year 2026. The creative development of this experience has been handled by the studio Hollowmend, a name that suggests an affinity for deep, potentially emotionally resonant storytelling. The publication side of the operation is shared amongst several entities: Soft Source, responsible for aspects of distribution or perhaps the narrative presentation, and Viridian Software, indicating a solid backing for the interactive elements. The genre classification places the game firmly within the Adventure category, bolstered by the core Indie spirit of its development, and crucially, it incorporates strong Role-Playing Game (RPG) mechanics through its unique stat-raising system, even if the combat is replaced by conversational strategy and personal development. This combination promises a rich, story-driven experience centered on character evolution and relational stakes.
Fetch Re;Quest Key Features
- * Sequel to the hilarious otome visual novel *Fetch Quest*!
- * Flora has one week to level up her courage and ask out her DM!
- * Engage in light stat-raising mechanics with four different in-game activities!
- * Woo a charming trans man love interest!
- * Unlock 4 unique "Date" endings based on your stat balance!
- * Experience an otome game nested *inside* an otome game!
- * Boost Acumen with strategic 4X board gaming!
- * Enhance Charm through tense social deduction!
- * Increase Gud with fast-paced action RPG gameplay!
- * Develop Moxie by hunting spectral threats in a spooky videogame!
- * Dive into a ~50k word story packed with over 8k words of extras!

Fetch Re;Quest Gameplay
Download Links for Fetch Re;Quest
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System Requirements for Fetch Re;Quest
To run Fetch Re;Quest, users will need a system operating on Windows 10 or a later version, powered by at least a 2.0Ghz Intel processor or an equivalent, complemented by a minimum of 2 GB of RAM. Graphically, the system must support either OpenGL 2.0 or DirectX 9.0c standards, and you should ensure you have 512 MB of free storage space available; finally, any standard sound card capable of producing basic audio signals will suffice.
Minimum:- OS: Windows 10 or above
- Processor: 2.0Ghz Intel Processor or better
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 or DirectX 9.0c supported
- Storage: 512 MB available space
- Sound Card: Something that goes boop
How to Download Fetch Re;Quest PC Game
1. Extract Release
2. Launch The Game
3. Play!

























